Super nice! Always awesome to see MicroW8 in the wild.
I'm impressed that you got this all working in 256b in C! For tiny intros like this I definitely recommend writing in CurlyWas - the inline/lazy declaration modifiers in particular are really really convenient for size optimization.
(Just realized this was from almost a year ago - not sure why Itch only recommended this to me now!)
Thanks! I was checking out some Fantasy Consoles and liked the fact that I could use C/C++ with it, so I gave it a try. I saw CurlyWas but I am just a bit too lazy to fiddle with it. I'd rather work towards a small game instead of squeezing the last byte out of a 256 byte intro. And for that I would sure prefer C/C++.
← Return to 256 Byte Intro
Comments
Log in with itch.io to leave a comment.
Super nice! Always awesome to see MicroW8 in the wild.
I'm impressed that you got this all working in 256b in C! For tiny intros like this I definitely recommend writing in CurlyWas - the inline/lazy declaration modifiers in particular are really really convenient for size optimization.
(Just realized this was from almost a year ago - not sure why Itch only recommended this to me now!)
Thanks! I was checking out some Fantasy Consoles and liked the fact that I could use C/C++ with it, so I gave it a try. I saw CurlyWas but I am just a bit too lazy to fiddle with it. I'd rather work towards a small game instead of squeezing the last byte out of a 256 byte intro. And for that I would sure prefer C/C++.
Love your music related products btw.
Got it, that makes a lot of sense! Maybe I'm overly fixated on the sizecoding aspect. :)
-- and thank you! Not much in the pipe right now but hopefully that changes at some point.